Applied AI & Interactive Systems Researcher

Building real-world AI and interactive systems with a focus on agentic workflows and human–AI interaction. My work involves designing and evaluating deployed AI tools and interactive systems, using behavioral data and controlled experiments to study user understanding, trust, and decision-making.

Research Interests

Human-AI Interaction

Investigating mechanisms for trust and clarity in collaborative loops between humans and autonomous agents.

Agentic AI

Developing evaluation-driven agent workflows for multi-step reasoning and complex tool interaction.

Interactive/XR Systems

Building experimental platforms that leverage spatial computing for new forms of human-computer synergy.

Behavioral Data

User-centric evaluation through the analysis of interaction logs and physiological behavioral signals.

Research Outputs & In-Progress Work

Speech Analysis API (IELTS-Aligned)

English proficiency assessment system

Research Motivation

Determining if automated speech analysis can provide rapid, reliable assessment of English fluency and pronunciation.

System Built

Built with Python, Whisper, Wav2Vec and FastAPI. Provides band-style scores across fluency, pronunciation, vocabulary, and grammar dimensions.

Evaluation / Data

Deployed as production SaaS on RapidAPI

Key Insight

"Automated assessment alignment with IELTS standards enables rapid proficiency evaluation without human raters."

Speech Analysis

WhatsApp AI Customer Support System

Automated customer service chatbot

Research Motivation

Testing whether conversational AI can automate customer support with intelligent issue categorization and response generation.

System Built

AI-powered WhatsApp chatbot that converses with customers, collects complaints, and uses OpenAI to categorize issues automatically using n8n workflow automation.

Evaluation / Data

Deployed for real customer support with real-time categorization metrics

Key Insight

"AI-driven categorization reduces manual triage time while maintaining customer satisfaction through natural conversation."

Video

VR Projects

Immersive experiences with spatial input

Research Motivation

Exploring immersive VR experiences that combine audio-reactive environments and real-world mechanical input for novel interaction paradigms.

System Built

Created a music VR project with audio reactivity. Co-created a surfing VR game that accepted input from a mechanical surfboard, translating physical movement into in-game navigation and actions.

Evaluation / Data

Demonstrated proof-of-concept for peripheral device integration with VR and validated immersive gameplay through playtest feedback

Key Insight

"Mechanical input devices enhance immersion by creating direct physical-to-digital feedback loops, improving user engagement in VR experiences."

Video

Video

AI Book Translator

Multi-language document translation system

Research Motivation

Designing semantic translation pipelines with quality validation across multiple languages.

System Built

Processes PDFs page-by-page, uses Claude API for semantic translation, and OpenAI as evaluator for quality validation. Generates four DOCX outputs in different languages while preserving page structure.

Evaluation / Data

Maintains document structure and numbering across all output languages with semantic accuracy validation

Key Insight

"Multi-stage translation pipeline with AI-driven quality assurance enables rapid document localization at scale."

Video

Mafia Marksman

Mobile game - 100k+ downloads

Research Motivation

Investigating how data-driven gameplay design and A/B testing can optimize player retention and monetization.

System Built

Mobile cover-shooter game with analytics integration for gameplay metrics, A/B testing framework, and real-time balance iteration.

Evaluation / Data

FTUE optimization, retention metrics (D1/D7/D14), engagement and monetization analysis across player cohorts

Key Insight

"Analytics-driven game design improved D7 retention by 18% and ARPU by 22% through iterative feature balancing."

Video

Methods & Technical Experience

AI AND AGENTIC SYSTEMS

  • OpenAI API
  • LangGraph / LangChain
  • AutoGen
  • Claude API
  • RAG pipelines
  • n8n Automation

EVALUATION & BEHAVIORAL ANALYSIS

  • A/B Testing
  • Retention Analytics (D1-D14)
  • Statistical Analysis
  • Behavioral Coding & Metrics

INTERACTIVE SYSTEMS & GAME DEV

  • Unity (C#)
  • Gameplay Architecture
  • GameAnalytics
  • Human-Computer Interaction

BACKEND & DATA SYSTEMS

  • FastAPI
  • Next.js
  • Supabase
  • Supabase VectorDB
  • BackBlaze B2

Academic Background

B.Sc. in Computer Science & Cognitive Systems

Islamic University of Technology, Bangladesh

2015 – 2018

CGPA: 3.57 / 4.00

Relevant Coursework: Human-Computer Interaction, Machine Learning, Computer Graphics & Multimedia Systems, Artificial Intelligence, Pattern Recognition, Cognitive Psychology, Computer Vision, Statistical & Mathematical Analysis

Professional Experience

Digital Games Developer

Gameloops β€” Dhaka, Bangladesh

Aug 2022 – Present

Led development of mobile games and interactive systems from prototyping to release. Designed and evaluated gameplay systems using controlled A/B testing on FTUE, economy balance, and feature selection. Analyzed player behavior using retention (D1/D7/D14), engagement, and monetization metrics to guide iteration. Built and evaluated agentic AI workflows for automation and internal tooling.

Digital Games Developer

Lightneer β€” Helsinki, Finland

Aug 2020 – Jul 2022

Built and iterated gameplay prototypes using player testing and UX refinement.

Digital Games Developer

KobGames Studios β€” Tel Aviv, Israel

Jan 2020 – Jun 2020

Designed and engineered gameplay systems across multiple prototypes.

Digital Games Developer

Alienide Interactive β€” Dhaka, Bangladesh

Sep 2018 – Dec 2019

Developed mobile applications, games, and AR/VR learning tools.