Applied AI & Interactive Systems Researcher
Building real-world AI and interactive systems with a focus on agentic workflows and human–AI interaction. My work involves designing and evaluating deployed AI tools and interactive systems, using behavioral data and controlled experiments to study user understanding, trust, and decision-making.
Research Interests
Human-AI Interaction
Investigating mechanisms for trust and clarity in collaborative loops between humans and autonomous agents.
Agentic AI
Developing evaluation-driven agent workflows for multi-step reasoning and complex tool interaction.
Interactive/XR Systems
Building experimental platforms that leverage spatial computing for new forms of human-computer synergy.
Behavioral Data
User-centric evaluation through the analysis of interaction logs and physiological behavioral signals.
Research
Medical Reports AI Assistant
Designed and evaluated an AI system for medical report understanding using Python, LangGraph, OCR, and retrieval-augmented generation. Assessed effects on user clarity, confidence, and trust.
Duration-Weighted Disfluency & L2 Speech Fluency
Investigates whether a duration-weighted disfluency metric aligns more closely with human fluency judgments than traditional rate- or count-based fluency measures in L2 speech. The study focuses on perceptual fluency and does not evaluate overall speaking proficiency.
Applied Projects
Speech Analysis API (IELTS-Aligned)
English proficiency assessment system
Research Motivation
Determining if automated speech analysis can provide rapid, reliable assessment of English fluency and pronunciation.
System Built
Built with Python, Whisper, Wav2Vec and FastAPI. Provides band-style scores across fluency, pronunciation, vocabulary, and grammar dimensions.
Medical Reports AI Workbench
Upload, manage, and chat with reports using AI
Research Motivation
Building an interactive workbench for medical professionals to upload, organize, and query reports through a conversational AI interface.
System Built
AI-powered platform with document upload (PDFs, images), OCR processing, semantic embeddings for searchability. Uses LangGraph for multi-step reasoning, LangChain for chains, and OpenAI (GPT-4o mini) for chat. UI built with Gradio. Storage: Backblaze S3 for files, Supabase (Postgres + vector search) for metadata and embeddings.
VR Projects
Immersive experiences with spatial input
Research Motivation
Exploring immersive VR experiences that combine audio-reactive environments and real-world mechanical input for novel interaction paradigms.
System Built
Created a music VR project with audio reactivity. Co-created a surfing VR game that accepted input from a mechanical surfboard, translating physical movement into in-game navigation and actions.
Evaluation / Data
Demonstrated proof-of-concept for peripheral device integration with VR and validated immersive gameplay through playtest feedback
Key Insight
"Mechanical input devices enhance immersion by creating direct physical-to-digital feedback loops, improving user engagement in VR experiences."
Video
Video
Applied Educational Game Systems
Learning & Behavior Research Through Interactive Design
Research Motivation
Designing interactive learning systems that explore how mechanics, constraints, and feedback loops influence learning, decision-making, and retention.
System Built
Implemented four game prototypes—Grammar Sorts, Reverse Math, Crave Control, and Jazzy's Sight Word Jumble—each targeting specific learning dimensions: concept formation, problem-solving strategies, behavior change, and multimodal learning.
Evaluation / Data
Deployed and iterated based on player feedback and learning outcomes. Each system investigates specific learning mechanics through interactive prototypes and user testing.
Key Insight
"Game design mechanics directly influence learning outcomes: feedback timing shapes strategy, difficulty progression affects cognitive load, and choice architecture guides behavioral decisions."

AI Book Translator
Multi-language document translation system
Research Motivation
Designing semantic translation pipelines with quality validation across multiple languages.
System Built
Processes PDFs page-by-page, uses Claude API for semantic translation, and OpenAI as evaluator for quality validation. Generates four DOCX outputs in different languages while preserving page structure.
Evaluation / Data
Maintains document structure and numbering across all output languages with semantic accuracy validation
Key Insight
"Multi-stage translation pipeline with AI-driven quality assurance enables rapid document localization at scale."
Video
WhatsApp AI Customer Support System
Automated customer service chatbot
Research Motivation
Testing whether conversational AI can automate customer support with intelligent issue categorization and response generation.
System Built
AI-powered WhatsApp chatbot that converses with customers, collects complaints, and uses OpenAI to categorize issues automatically using n8n workflow automation.
Evaluation / Data
Deployed for real customer support with real-time categorization metrics
Key Insight
"AI-driven categorization reduces manual triage time while maintaining customer satisfaction through natural conversation."
Video
Data-Driven Evaluation of Player Behavior in a Mobile Shooter
Mobile game - 100k+ downloads
Research Motivation
Investigating how data-driven gameplay design and A/B testing can optimize player retention and monetization.
System Built
Mobile cover-shooter game with analytics integration for gameplay metrics, A/B testing framework, and real-time balance iteration.
Evaluation / Data
FTUE optimization, retention metrics (D1/D7/D14), engagement and monetization analysis across player cohorts
Key Insight
"Analytics-driven game design improved D1 retention by 10% and Playtime by 22% through iterative feature balancing."
Video
Methods & Technical Experience
AI AND AGENTIC SYSTEMS
- OpenAI API
- LangGraph / LangChain
- AutoGen
- Claude API
- RAG pipelines
- n8n Automation
EVALUATION & BEHAVIORAL ANALYSIS
- A/B Testing
- Retention Analytics (D1-D14)
- Statistical Analysis
- Behavioral Coding & Metrics
INTERACTIVE SYSTEMS & GAME DEV
- Unity (C#)
- Gameplay Architecture
- GameAnalytics
- Human-Computer Interaction
BACKEND & DATA SYSTEMS
- FastAPI
- Next.js
- Supabase
- Supabase VectorDB
- BackBlaze B2
Academic Background
B.Sc. in Computer Science & Cognitive Systems
Islamic University of Technology, Bangladesh
CGPA: 3.57 / 4.00
Relevant Coursework: Human-Computer Interaction, Machine Learning, Computer Graphics & Multimedia Systems, Artificial Intelligence, Pattern Recognition, Cognitive Psychology, Computer Vision, Statistical & Mathematical Analysis
Professional Experience
Digital Games Developer
Gameloops — Dhaka, Bangladesh
Led development of mobile games and interactive systems from prototyping to release. Designed and evaluated gameplay systems using controlled A/B testing on FTUE, economy balance, and feature selection. Analyzed player behavior using retention (D1/D7/D14), engagement, and monetization metrics to guide iteration. Built and evaluated agentic AI workflows for automation and internal tooling.
Digital Games Developer
Lightneer — Helsinki, Finland
Built and iterated gameplay prototypes using player testing and UX refinement.
Digital Games Developer
KobGames Studios — Tel Aviv, Israel
Designed and engineered gameplay systems across multiple prototypes.
Digital Games Developer
Alienide Interactive — Dhaka, Bangladesh
Developed mobile applications, games, and AR/VR learning tools.